Last Updated :2022/12/01

情報メディア教育研究センター 准教授



  • 2022年04月01日, 広島大学, 情報メディア教育研究センター, 准教授
  • 2020年04月, 2022年03月, 芝浦工業大学, ポスドク


  • 芝浦工業大学, 理工学研究科, 機能制御システム専攻, 2017年04月, 2020年03月
  • 芝浦工業大学, 理工学研究科, システム理工学専攻, 2015年04月, 2017年03月
  • 芝浦工業大学, 工学部, 電気工学科, 2013年04月, 2015年03月
  • Selangor University, Japanese Assotiate Degree, Electrical & Electronic Engineering, マレーシア, 2010年06月, 2013年03月


  • 博士(学術) (芝浦工業大学)
  • 修士(理学) (芝浦工業大学)


  • ヒューマンコミュニケーション,人間工学,生体情報


  • 情報処理学会



  1. 2022年, 教養教育, 2ターム, 情報・データ科学入門[1総国]



  1. A preliminary study of impressions of Japanese food photos for tourism promotion, Procedia Computer Science, 207巻, pp. 3730-3737, 20221019
  2. A preliminary study on the potential of Virtual Reality Therapy in reducing public speaking anxiety, Espergesia, 9巻, 1号, pp. 61-71, 2022
  3. A preliminary study of impressions on photo and video sceneries by Japanese and foreign tourists for virtual tourism, Journal of Global Tourism Research, 6巻, 2号, pp. 143-149, 2021
  4. motion-sensitive Voice-Casting Care Robot in Rehabilitation Using Real-time Sensing and Analysis of Biometric Information, Journal of Ambient Intelligence and Smart Environments, 13巻, 6号, pp. 413-431, 2021
  5. Empathetic Robot Evaluation through Emotion Estimation Analysis & Facial Expression Synchronization from Biological Information, Artificial Life and Robotics, 26巻, 4号, pp. 379-389, 2021
  6. The implementation and evaluation of individual preference in robot facial expression based on emotion estimation using biological signals, Sensors, 21巻, 18号, pp. 6322, 2021
  7. Preliminary examination of scenery images for tourism promotion using a neuromarketing approach, Journal of Global Tourism Research, 6巻, 1号, pp. 45-54, 2021
  8. Using online multiple choice questions with multiple attempts: A case for self-directed learning among tertiary students, International Journal of Evaluation and Research in Education, 10巻, 2号, 2021
  9. Proposal of Human Error Prediction Method by Biometric Index and Logistic Regression, The 35th Annual Conference of the Japanese Society for Artificial Intelligence, 2021
  10. Contrast effects of display colors on Hb concentration changes in the frontal lobe of elderly and young people, Procedia Computer Science, 192巻, pp. 4027-4036, 202109
  11. A Preliminary Study on the Potential of Virtual Reality Therapy in Reducing Public Speaking Anxiety during Online Classes, International Institute of Academic Research & Publications International Conference on Economics, Business, Tourism & Social Sciences, 202109
  12. Preliminary experiment for driver's comfortable state using EEG and HRV during semi- autonomous driving, Advances in Human Aspects of Transportation, pp. 373-381, 202107
  13. An Impression Evaluation of Robot Facial Expressions Considering Individual Differences by Using Biological Information, Advances in Creativity, Innovation, Entrepreneurship and Communication of Design, pp. 514-521, 202107
  14. Preliminary Analysis of Human Error Prediction Model by Using Biological Information, Engineering Psychology and Cognitive Ergonomics, pp. 324-335, 202107
  15. The effects of tablet and printed media on brain activation during a short-memory task, Procedia Computer Science, 176巻, pp. 1358-1365, 202009
  16. An evaluation of tourism image impression by using the neurological approach, Society for Tourism Informatics: Kaga-Noto, 202009
  17. Multi-user Robot Impression with a Virtual Agent and Features Modification According to Real-time Emotion from Physiological Signals, 2020 29th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN), pp. 1006-1012, 202008
  18. A Preliminary Evaluation of Comfortable Arousal using Biological Information Measurement for Autonomous Driving, Japan Society of Kansei Engineering, 202007
  19. Effect of emotionally toned Malay language sounds on the brain: a NIRS analysis, International Journal on Perceptive and Cognitive Computing, 5巻, 1号, pp. 1-7, 2019
  20. Effects of emotionally induced language sounds on brain activations for communication, Artificial Life and Robotics, 24巻, 3号, pp. 312-317, 2019
  21. A NIRS Study of Different Colour Effects on Short Memory Tasks Between Young and Elderly Subjects, Innovation in Medicine and Healthcare Systems, and Multimedia, 145巻, pp. 205-209, 201906
  22. A Pre-Analysis of the Effect of White, Blue and Green Background Colours on Working Memory in a Reading Span Task, Procedia Computer Science, 126巻, pp. 1847-1854, 201809
  23. Effects of facial expressions on impression evaluation for Japanese stuttering voices, Procedia Computer Science, 126巻, pp. 1360-1367, 201809
  24. A pre-NIRS study of white, blue, and green background colour effects on working memory, The 12th South East Asian Technical University Consortium, 201802
  25. A pre-NIRS study of background color effects on the functions of the frontal lobe, Procedia Computer Science, 112巻, pp. 2031-2039, 201709
  26. A Neurological Study of Background Colour Effects on The Working Memory, The Institute of Electrical Engineers of Japan, 201703
  27. A preliminary study of the tablet's background colour effects for reading span task on brain functions, The 11th South East Asian Technical University Consortium, 201702
  28. A Pre-study of Background Color Effects on the Working Memory Area of the Brain, Procedia Computer Science, 96巻, pp. 1172-1178, 201609
  29. NIRS experiment of tablet terminal screen background color effect for young people and elderly people, The Institute of Electrical Engineers of Japan, 201603
  30. A preliminary study of background colour effects for elderly and young people by using near-infrared spectroscopy, The 10th South East Asian Technical University Consortium, 201602
  31. An Analysis of Emotions in Reversed Japanese Sentences and Malay Sentences with NIRS, Procedia Computer Science, 60巻, pp. 1215-1222, 201509
  32. A Neurological Study of Emotions in Reversed Japanese Sentences with NIRS, The Institute of Electrical Engineers of Japan, 201503
  33. A Study of Malay Language with Emotions Using Near-infrared Spectroscopy, The Institute of Electrical Engineers of Japan, 201503


  1. Development of a Brain Activation 3D-game for the Elderly to Improve Their Communication, 2022年11月, 英語
  2. A Proposal for Barrier-free Tourism Using VR Technology for the Elderly to Activate Their Communication, 2022年11月, 英語
  3. Learning on their own: How well are tertiary students coping amidst the new norm in education?, Language and Literacy Forum, 2021年11月, 英語
  4. A Preliminary Study on the Potential of Virtual Reality Therapy in Reducing Public Speaking Anxiety during Online Classes, IEEE Professional Communication Society, Japan Chapter (PCSJ) Workshop and Technical Meeting, 2021年09月, 英語
  5. Robot expression preferences assessment with the individual differences using logistic regression approach, ICMMA 2020 International Conference on "Design of Comfortable Life using Mathematical Sciences", 2021年03月, 英語
  6. Paper-based and ICT-based Working Memory Task, The 14th South East Asian Technical University Consortium, 2020年02月, 英語
  7. Reading Span Task with Background Colours Effect On Brain Function: Near-Infrared Spectroscopy Analysis, The 13th South East Asian Technical University Consortium, 2019年02月, 英語
  8. Brain Imaging Techniques for Communication Research: Some Examples, Annual Conference 2018 IEEE Professional Communication Society - Japan Chapter, 2018年07月, 英語