TIANSHI HAO
Last Updated :2026/05/08
- Affiliations, Positions
- Institute for Foreign Language Research and Education, Assistant Professor (Special Appointment)
- E-mail
- tianshihao
hiroshima-u.ac.jp
- Self-introduction
- I study how digital technologies shape learning in higher education, particularly in second language learning. My work has focused on generative AI in education, digital learning environments, and students' use of technology in academic contexts. I am also increasingly interested in the ways interface design and procedural complexity may influence learning processes and student engagement. Using experiments, surveys, and interviews, I examine how these technologies are taken up in practice and how they can be better designed to support student learning.
Basic Information
Major Professional Backgrounds
- 2025/01/02, Hyperthesis LLC, Knowledge Engineer
- 2026/04/01, Institute for Foreign Language Research and Education, Hiroshima University, Specially Appointed Assistant Professor
Educational Backgrounds
- Beijing Institute of Fashion Technology, School of Language and Culture, Business English, China, 2015/09/01, 2019/06/01
- University of Southern California, Rossier School of Education, TESOL, United States, 2019/08/01, 2020/12/10
- Pepperdine University, Graduate School of Education and Psychology, Global Leadership and Change, United States, 2021/08/23, 2024/12/13
Research Fields
- Social sciences;Psychology;Educational psychology
- Social sciences;Education;Education
Research Keywords
- Educational Technology, Second Language Learning, Higher Education, Generative AI, Digital Learning Environments, English Language Education, Learning Processes
Research Activities
Academic Papers
- From virtual gaming to virtual teams: best practices for leading diverse virtual teams in a global organization, 2024
- Perceived effectiveness of cigarette warning labels in reducing household smoking: A mixed-methods study with Japanese smokers, Public Health, 252, 106-139, 202603
- Gamification as an Effective Method in Developing Leadership Skills and Competencies, The Scholarship Without Borders Journal, 2(1), 2024
- Video Games as a Way to Facilitate Leadership Skills and Competency Development, The Scholarship Without Borders Journal, 2(1), 2024
- Lingering Effects of the Class Ceiling on Leadership Development, The Scholarship Without Borders Journal, 2(1), 2024
- Building pathways for female leaders economic empowerment, The Scholarship Without Borders Journal, 2(1), 2024
- Women police chiefs: A self-perception of women officers in law enforcement, The Scholarship Without Borders Journal, 2(2), 2024
- Cultural Influences of Leadership Curriculum: A Literature Analysis Between Western and Eastern Leadership Curriculum, The Scholarship Without Borders Journal, 2(1), 2024
- Female Leadership Development: From a Non-Western Perspective, The Scholarship Without Borders Journal, 2(1), 2024
- The Pathway Forward: Uncovering the Barriers Faced by Women Police Chiefs, The Scholarship Without Borders Journal, 1(2), 2023
- Redefining searching in non-medical sciences systematic reviews: The ascendance of Google Scholar as the primary database, Journal of Librarianship and Information Science, 57(4), 2025
- Unlocking potential: Systematic review the use of gamification in leadership curriculum, Education and Information Technologies, 29, 12305-12346, 2024
- Use of Generative AI in Academia: Collaborative Autoethnographic Perspectives from NNES and NES Scholars, The Qualitative Report, 30(12), 4834-4856, 2025
- Spontaneous use of generative AI in preparing for college English test: GenAI adopting factors, learner motivation, and self-efficacy, Technology in Language Teaching & Learning, 7(3), 20250924
- We are always the last to get a bit of it: Generative AI insights from Mississippi undergraduates, Educational Technology & Society, 29(2), 136-153, 20260402
Publications such as books
- 2020, Play to Learn: Use Video Games to Learn a New Language, This book examines how video games can support second-language learning, including language learning theory, classroom and individual learning applications, learner goal-setting, game selection, and practical steps for using games as a language-learning tool., New Degree Press, 2020, Book(general), Single work, English, Tianshi HAO, 978-1-63676-636-2, B08Q826JN7, 276
Invited Lecture, Oral Presentation, Poster Presentation
- Current Leadership Issues, Tianshi HAO, 880 Capstone: Current Leadership Issues, 2024, With Invitation, English, Johns Hopkins University, Johns Hopkins University
- How Online Video Games and Simulations Can Serve as Platforms for Leadership Development, Tianshi HAO, PGLC 763 Global Leadership, 2024, With Invitation, English, Pepperdine University, Pepperdine University
- Education Technology, Generative AI in Learning and Teaching, Serious Games, Video Games, Simulations, and Gamification, Tianshi HAO, EDLT 728 Learning Technology, 2024, With Invitation, English, Pepperdine University, Pepperdine University
- Ethical Use of AI in Education, Tianshi HAO, MML 598, Management Master of Library and Information Science Program, 2024, With Invitation, English, University of Southern California, University of Southern California
- Play to Learn: Video Games as an Effective Tool for Language Learning, Tianshi HAO, Hao, T., & Vega Lopez, J., CATESOL Conference, 2020, Without Invitation, English, Online
- Press Start to Play: The Leadership Styles of Video Game Alliance Leaders, Tianshi HAO, International Organization of Social Sciences and Behavioral Research, 2022, Without Invitation, English, Online
- Implement Video Games in Blended Learning to Achieve Better Learning Outcome, Tianshi HAO, 2023 Critical Questions in Education Conference, 2023, Without Invitation, English, San Diego, California, United States
- Gamification as an Effective Method in Developing Leadership Skills and Competencies, Tianshi HAO, International Organization of Social Sciences and Behavioral Research, 2023, Without Invitation, English, Online
- Video Games as a Way to Facilitate Leadership Skills and Competency Development, Tianshi HAO, International Organization of Social Sciences and Behavioral Research, 2023, Without Invitation, English, Online
- Adventures Together- Enhancing Online TESOL Instruction Through Video Games, Tianshi HAO, CATESOL Bay Area Chapter Spring Virtual Conference 2023, 2023, Without Invitation, English, Online
- The Metaverse Campus- Transforming Learning for International Students, Tianshi HAO, Hao, T., & Haniya, S., 9th International Conference of the Immersive Learning Research Network, 2023, Without Invitation, English, San Luis Obispo, California, United States
- Gamification of Leadership Studies Curriculum: A Systematic Review (2012–2022), Tianshi HAO, Hao, T., Winn, J. G., & Qiang, Q., International Leadership Association Conference, 2023, Without Invitation, English, Online
- Influencing factors of Chinese international students academic performance in U.S. universities and colleges A literature review, Xinyue SHUI, Shui, X., & Hao, T., The 2024 Hawaii International Conference on Education, 2024, Without Invitation, English
- Developing global leadership skills through esports: A study on teamwork and competitive strategy in business education, Tianshi HAO, Xu, A., & Hao, T., The 2024 Hawaii International Conference on Education, 2024, Without Invitation, English, Waikoloa, Hawaii, United States
- Unpacking success in MOOCs: A systematic investigation of key determinants, Tianshi HAO, Hao, T., Chen, Y., & Winn, J. G., The 2024 Hawaii International Conference on Education, 2024, Without Invitation, English, Waikoloa, Hawaii, United States
- Systematic review on leadership styles in virtual teams: Effectiveness, challenges, and mediating factors in the globalized era, Tianshi HAO, Western Academy of Management Conference, 2024, Without Invitation, English, Long Beach, California, United States
- Best practices and LLM-based approaches for conducting more efficient and higher quality meta-analyses in marketing, Gratiana Pol, Pol, G., Winn, J., Niewiadomska, D., Riley, J., Bosco, F., Eisend, M., & Hao, T., 2025 American Marketing Association, 2025, Without Invitation, English, Chicago, IL, USA
- Video Games: Bridging Digital and Linguistic Communities in SLA, Tianshi HAO, Hao, T., & Ashtari, N., California Teaching English to Speakers of Other Languages, 2024, Without Invitation, English, Los Angeles, CA, United States
- Collaborative autoethnography on scholars' AI use in academia: Insights from linguistic justice and actor-network theories, Tianshi HAO, Hao, T., Guo, Z., Winn, J. G., & Sparks, P., American Educational Research Association Annual Meeting, 2024, Without Invitation, English, Philadelphia, PA, United States
- Strategies for Doctoral Students to Publish Articles in Social Sciences and STEM: A Comparison Between China and the U.S., Tianshi HAO, Hao, T., & Espino, D., International Society for Quantitative Ethnography, 2024, Without Invitation, English, Philadelphia, PA, United States
- Developing global leadership skills through esports: A study on teamwork and competitive strategy in business education, Ang XU, Xu, A., & Hao, T., The 2024 Hawaii International Conference on Education, 2024, Without Invitation, English, Waikoloa, Hawaii, United States
- An innovative, user-friendly AI-based data extraction tool for higher-quality evidence synthesis (A25), Gratiana Pol, Pol, G., Eisend, M., Niewiadomska, D., Riley, J., Hao, T., Orlov, M., & Burt, H. A., American Psychological Association Annual Convention, 2025, Without Invitation, English, Denver, CO, United States
- "We are always the last to get a bit of it": Generative AI insights from a quantitative ethnography study of Mississippi undergraduates, Tianshi HAO, Tianshi HAO, Ying WANG, 2025 American Educational Research Association Annual Meeting, 2025, Without Invitation, English, Denver, CO, United States
Awards
- 2022, Provost Grant, Pepperdine University, Gamification of Leadership Studies Curriculum: A Systematic Review (2012–2022)
- 2023, Provost Grant, Pepperdine University, Assessing the Role of AI Tools in Enhancing Learning and Motivation- An Experimental Study